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  NIGHT OF BLOOD

  By

  Richard A. Knaak

  Table of Contents

  PROLOGUE

  Chapter I Night of Blood

  Chapter II Triumph and Despair

  Chapter III Fall of an Emperor

  Chapter IV Coronation

  Chapter V Hunted

  Chapter VI Dreams and Nightmares

  Chapter VII Harsh Measures

  Chapter VIII Shadow of the Temple

  Chapter IX The Mines of Vyrox

  Chapter X Encounters

  Chapter XI The Forerunners

  Chapter XII Golgren

  Chapter XIII House Droka

  Chapter XIV Fate and Choice

  Chapter XV Pursuit

  Chapter XVI Dance of the Dead

  Chapter XVII Small and Deadly Worlds

  Chapter XVIII Blood Upon the Horns

  Chapter XIX Discovered

  Chapter XX Visitor in the Night

  Chapter XXI No Escape

  Chapter XXII Revolt

  Chapter XXIII The Protectors Unleashed

  Chapter XXIV Vyrox in Chaos

  Chapter XXV Blood Chase

  Chapter XXVI Catastrophe

  Chapter XXVII Of Things to Come

  CHAPTER XXVIII Storm-Tossed

  PROLOGUE

  Following the devastation of the War of Souls, the people of Krynn will look to a future that is uncertain, unknown. Of course, one might say that the future is always uncertain and unknown to those who cannot see into it. In the history of Krynn, however, every event that occurred in the world had some basis in history. The future of Krynn was built up on the secure foundations of the past. Events may have been catastrophic, but—looking back—one could say that they were predictable based on what had gone before.

  When Takhisis ripped the world from its moorings, she set it adrift in time and space, so that what was is no more and what will be is unfathomable. Not even the gods can see what is to come.

  They call this time the Age of Mortals. At the beginning it was so named because the gods had departed. After the War of Souls it will keep its name because the gods themselves are in turmoil.

  The river of time has overflowed its banks and washed away the stars.

  The gods will have some say in the future of the world, of that there can be no doubt. But they will grope and feel their way through the darkness, the same as mortals. Evil will flourish in this atmosphere of fear and uncertainty. But the deeper the darkness, the brighter the light will shine.

  This is the time for minotaurs to make their mark upon the world, a time for new villains and heroes.

  Richard A. Knaak's trilogy is the first step into that future.

  A Chronicle of the History of the Minotaurs

  (EXCERPTED FROM THE ARCHIVES OF PALANTHAS)

  Although the minotaur race has spoken little of its past to outsiders, fragments of history have been gathered that speak of a realm fraught with upheaval and rejuvenation, collapse and survival.

  Despite their violent existence, the minotaurs have endured and even prospered.

  Legend disagrees on their origin. Most believe that in the waning days of the high ogres' civilization, when decadence began to corrupt them, a more immediate danger materialized in their realm—the Graygem, an artifact of fearsome magic with the power to transform anything and anyone. In the case of the ogres, it twisted their bodies, remaking more than a quarter of the race into the horned behemoths feared to this day.

  In contrast, the minotaurs' account paints a stark portrait of the ogres' decline and the benevolence of one god. Sargas took the form of a giant condor, gathering up and flying those ogres he found worthy to a land on the eastern edge of Ansalon. Here they would start anew. He then placed upon each his sign, transforming them into minotaurs, and by doing so ensured that never would they and their cousins be one again.

  *****

  Historically, the minotaurs appeared three thousand years before the First Cataclysm. They settled on the eastern coast of Ansalon and named their home Mithandrus, the Land of the Bull. From their beginning, they dreamed of their own empire, one resurrecting the early glories of their forebears, but marked by their own particular beliefs.

  But the minotaurs made the blunder of invading the dwarven realm of Kal-Thax. The dwarves took umbrage. They razed Mithandrus and dragged thousands of minotaur slaves back to Kal-Thax. For over two hundred years, minotaurs worked the dank mines, suffering under the yoke of harsh dwarven rule. Only when civil unrest split Kal-Thax in two—creating the rival kingdom of Thorin in the process—did the slaves, under the leaders Ambeoutin and Belim, revolt. They slaughtered the dwarves and destroyed Kal-Thax.

  With Belim dead, Ambeoutin led his people back to their homeland, which his followers named after him in his honor. Yet, fearing for his people, Ambeoutin prayed to his god for guidance.

  It is said Sargas appeared to Ambeoutin in a vision as a giant, fiery minotaur seated upon a throne carved from an extinct volcano. The god raised Ambeoutin into the air, the king drifting like a leaf in the wind.

  “I have heard your pleas, Ambeoutin, and understand your fears. They are the grounded fears of a worthy warrior, and so I shall answer them. I will teach you, and you will teach my children.”

  Honor was given as the first and foremost virtue of the Horned One's children, for without honor there could be only savagery, as indeed had happened to the ogres.

  “Honor without the strength to defend oneself is nothing more than an empty, fragile shell, easily crushed,” the deity said. “My children must be strong, for they will endure much hardship as they struggle toward their rightful destiny.”

  The rest of the vision is lost to time, but Ambeoutin, once pale brown, is said to have stepped out of his chambers that next morning colored as black as soot. He had met the god of fire and volcanoes face-to-face, and the mark of it would stay with him forever.

  So Ambeoutin taught the minotaurs the codes that shaped every aspect of their existence: Honor to one's family, one's clan, one's race. A minotaur's word was inviolate, something he would sacrifice his life to defend. Those who lacked resolve brought dishonor to all.

  To teach the physical strength necessary to defend one's honor, the king introduced the first of the armed tournaments. He then decreed that all major decisions be adjudicated through formalized duels. For this purpose, he had the first arena—a simple, round structure—built.

  After a reign of sixty years, Ambeoutin died. Despite his declaration that all minotaurs were equal and might rule, the people turned to his twin sons, Mithas and Kothas, who agreed to meet in the arena to decide who would lead. Yet, despite battling for over a day, they were too evenly matched.

  In the end, both fell, exhausted.

  The people clamored equally for each to be proclaimed victor. Fearing civil war, the brothers split the kingdom in two, with Kothas ruling the southern half and Mithas the northern. They also agreed to regular tournaments between the two new kingdoms, ensuring that the fates of their realms, named for them, would forever be entwined.

  Yet the twin kingdoms did not last. Kothas perished ten years later, his neck broken in a fall. Mithas moved to maintain stability in the south, but his actions were misinterpreted as an invasion. As he marched his forces there, he left his other borders thinly-defended. The ogres, recently reconstituted under a charismatic khan, invaded in great numbers, crushing the minotaurs and sweeping away both realms.

  After overthrowing the ogres at the end of the Second Dragon War (2645 PC), the minotaurs rebuilt the twin kingdoms. However, this time the gathered leaders agreed that, for better security and coordination, the minotaur people needed one absolute ruler. With this in mind, they launched the firs
t Great Circus and declared that within a year an inaugural imperial duel would decide the first emperor.

  After days of struggle, Bosigarni Es-Mithas seized victory in a duel that left him with the appellation “Bos of the Blood.” Avidly promoting the minotaurs as the future rulers of Krynn, Bos set up the temple of Sargas to spread the god's word. He then created the Supreme Circle, the governing body overseeing the everyday workings of the empire.

  With Bos' death, the minotaurs commenced on a series of disastrous forays. Repulsed by dwarves and humans, the empire collapsed again. For several generations, the race suffered as slaves to first the dwarves, then the ogres. To better control their servants, the conquerors maintained the pretense of an emperor, but one who would answer to them, not any god.

  Freedom came again in 2485 PC, when a gladiator named Makel succeeded in slaying the Grand Khan. Leading his people on a bloody swathe through their masters' domain, Makel—later called Ogrebane—nearly wiped out the ogres.

  As emperor, Makel made Nethosak, the largest northern settlement, the permanent imperial seat.

  Within a year, construction began on a palace. Makel ruled for forty years, dying—in a manner uncharacteristic for a minotaur—in his sleep.

  His death ushered in the Age of the Pretenders, so termed because of their brief reigns. Not until the archer Jarisi did the minotaurs have a true leader again. Jarisi defended her crown for fifteen years and expanded sea exploration. In 2335 PC the minotaurs claimed their first island colony, naming it Jari-Nyos in her honor.

  Jarisi's successors once more tested the resolve of a neighbor. They looked to the lush eastern border of elven Silvanesti, which was entangled in conflict with the human empire of Ergoth to the west. But chaos erupted within the border. Mapped paths changed. Patrols vanished. The emperor died on horseback, strangled when a vine wrapped around his throat. Unable to cope with such magic, the minotaurs retreated. The defeat again weakened them, and a reinvigorated ogre realm crushed the empire, enslaving the race for another two hundred years.

  Coinciding with the defeat of Ergoth by Vinas Solamnus in 1791 PC, a minotaur named Tremoc appeared. Tremoc had crossed Ansalon four times to hunt down his mate's killer. His dedication stirred the realm, so much so that when Tremoc entered the Circus to challenge for the throne, his adversary conceded without combat, the only time in minotaur history.

  An unprepossessing ruler, Tremoc changed forever one night when, alone in the temple, he was disturbed in his prayers by a booming voice.

  “Tremoc…” the voice called, echoing from everywhere. “You pray for your lost love, but do you love enough?”

  Tremoc rose and shook his fist at the condor icon above. “There is no love more true than mine, neither on Krynn nor in the heavens!”

  “Love of a mate is honorable,” the god said, “but what of your people? They are without an emperor. My chosen have free will, but with it comes responsibility. As ruler, your responsibility is greatest. Honor your mate, but love your people. They are your family now!”

  A glorious red light touched the emperor, filling him with the blessing of Sargas. Tremoc emerged determined. He had a newer, vaster Circus built and strengthened the realm. Once again minotaurs established themselves on outlying islands. The kingdoms prospered.

  Tremoc desired a passage through ogre lands that would give his people access to the richer, fertile human realms. The temple and the Supreme Circle preferred to avenge themselves against the elves, but Tremoc would not listen. He prepared his armies, certain of victory, but the day before battle, Tremoc was found dead, an elven dagger in his chest. He was brought in state to a grand pyre set before the palace. It is said that the skies thundered for vengeance as the body burned.

  A series of imperial duels quickly followed, as many sought the legacy of Tremoc for their own. But before the minotaurs could go to war, fresh disaster swept over their homeland.

  The earthquake of 1772 PC is chronicled as the worst in minotaur history. A huge fissure split Nethosak in two. The arena caved in, killing thousands in attendance. Aftershocks ravaged the region. Despite minimal damage, Morthosak fell to disease and chaos as refugees filled it.

  Rebuilding would take years. Tremors continued to besiege the realm, leaving it ripe for conquest by a new nation—Istar.

  Desiring trade routes, labor, and resources, Istar invaded in 1543 PC. Nethosak was razed again.

  General Hymdall, Istar's military commander, headed south, certain that Morthosak would easily fall.

  Instead, two days from his goal, a small army commanded by the minotaur Mitos awaited him.

  Hymdall sent in his massive cavalry to cut down the weak lines, but from the ground suddenly arose camouflaged framework barriers covered with sharpened stakes. The swift-rising barriers gave the cavalry no escape. Horses and soldiers were impaled or thrown. Men panicked. The enemy cavalry splintered.

  General Hymdall urged his infantry to the rescue, but after his men crossed the field, minotaurs emerged from hidden pits behind them. The Istarans had marched right over the enemy and now stood trapped.

  Hymdall was forced to surrender. Ransoming the surviving enemy, Mitos obtained the release of the minotaurs already taken to Istar.

  Beginning with Mitos' reign, the minotaurs withdrew from the rest of Ansalon. Their art and their culture were forgotten by the outside. Most recalled only their monstrous image. Terrifying tales spread. Without raising a weapon, minotaurs became more feared than ever.

  When the dark goddess Takhisis unleashed the Third Dragon War in 1060 PC, her commanders saw the minotaurs as the perfect beasts of war. Serving as slave soldiers, the minotaurs became the right arm of the Warlord Crynus' legions as he swept toward Solamnia. But there the advance came to an abrupt halt as the heirs to the legacy of Vinas Solamnus mounted a steadfast resistance.

  In a unique sidelight of history, one minotaur, Kaziganthi de-Orilg, slew his ogre captain and fled into the Solamnic lands. There he was saved by the legendary knight, Huma Dragonbane. An unlikely friendship developed. Kaz followed Huma through the war and would be the one to carry his body from the site of battle after Huma defeated Takhisis.

  There are many tales of Kaz's later life. It is said he returned home and battled a fearsome red dragon who had secretly manipulated the minotaurs in the name of Takhisis. However, the legend takes place eight years after the Third Dragon War. As records prove, all dragons vanished at the end of the war. Still, minotaurs insist on the credence of this tale.

  Once again, the minotaurs returned to their isolation. But, though the minotaurs wished to avoid the outside world, the world would not ignore them. In a dispute with the elves over sea routes, Istar inadvertently aroused the minotaurs. The empire refused to accept the presence of either side and, in 645 PC, launched an aggressive drive in the Courrain, sinking both human and elven vessels.

  However, by 460 PC, with all but a few regions now bowing to its dominance, Istar pushed the imperium's sea power back to its own territories, penning in the minotaurs.

  With the Proclamation of Manifest Virtue in 94 PC, the Kingpriest, absolute ruler of Istar, declared nearly all other races inherently evil and commanded that they either be exterminated or brought into the Light. Sargas' chosen were again led from their homeland in chains. A handful of colonies survived independently through piracy, but as a nation the minotaurs ceased to exist—until the disaster that all other races lamented returned to them their birthright.

  To any other land, the First Cataclysm is a time of godly fury and earth-rending horror. In response to the Kingpriest's declaration that he be worshipped as the supreme god, the heavens burned and a flaming mountain plummeted from above, plunging Istar into the depths. The Blood Sea was born.

  Disease and famine ravaged the continent, and war erupted.

  Yet, amidst the horror, the minotaurs rejoiced. Many perished with Istar, but the majority, working distant mines and fields, survived. They overthrew their remaining masters and in fra
gmented groups headed home.

  Home was now two vast islands on the eastern edge of the Blood Sea. Nethosak and Morthosak were nearly intact, a sign, so all believed, that Sargas had delivered his children from the Cataclysm.

  Under their new leader, Toroth, the minotaurs looked to the east. Toroth expanded the new island empire, claiming stretches of the Courrain never before explored. Even after his death in 21 AC while fighting sea barbarians, Toroth's vision guided his people for generations to come.

  Emboldened, the minotaurs also began to resettle the coast of Ansalon. Unfortunately, contact with the continent would bring them to the attention of a new tyrant, the dread Lord Ariakas.

  A servant of Takhisis, the charismatic Ariakas gathered disenchanted humans and others into the dragonarmies in 340 AC. Ogres, goblins, and more joined his ranks. The minotaurs, too, came under his sway, albeit more reluctantly. Taken in as “allies,” their position was more that of the slave-soldiers of old.

  As Ariakas advanced over Ansalon, the minotaurs pushed through Balifor and, in 353 AC, prepared to attack the elves. They struck several times at the border, but were stopped short. With Ariakas' death that same year, the dragon-armies collapsed and the elves routed the minotaurs.

  Left in flux, the empire did not stabilize until the rise of Chot Es-Kalin in 368 AC. Chot tightened the reins on the legions and reestablished ties with the temple of Sargas. He built the most elaborate Circus ever. Following Toroth's lead, Chot expanded the empire's reach. By the fifteenth year of his rule, minotaurs had spread to fourteen colonies.

  But in that fifteenth year came the Summer of Chaos.

  In 383 AC the very gods battled amongst themselves. Horrors never before seen walked Krynn.

  Dragons of molten lava, shadows capable of erasing a person from time—these and other monstrosities ravaged Krynn. The Maelstrom, the whirlpool in the midst of the Blood Sea, ceased to be.

  For the empire, the threat manifested in the form of the crustacean Magori and their serpentine master, the Coil. The Magori swarmed over ships and slaughtered colonies. Not until Mithas did the creatures encounter resistance. There, Sargas, god of the minotaurs, and Kiri-Jolith, the bison-headed god of just cause, put aside their differences and protected their people. The Knights of Neraka, who had come as conquerors, joined the minotaurs. Mortal heroes appeared, most notably Aryx Dragoneye. From the east came the Kazelati, followers of the legendary renegade, Kaz.